Gunfire lit the night as two figures faced off on the rooftops of the Ossan quarter. Both were armed to the teeth as a duel of mesmerism exploded in the night air of the Reach. Meanwhile soldiers bearing the mark of the crow and others of un-named forces attacked holdings across Tyria. Members of the Five Families were put to the sword as Vendetta was enacted. Over time the forces behind the night which came to be called “the Aekart Fall”, would eventually strike a deal in the dark. With the Families now unseated and their members cast to the winds, the Trust was formed.
Within the Cartel exist the power seeking factions known as Societies. Aside from the Sects which provide the basic governmental frame work, the Societies can be considered political lobbies or parties. The power of the Society is based solely on those who support and align with them provide them the basis to make power plays within the guild as a whole. With the rise of the Societies and the end of the Five Families in the Aekart Fall, a new basis of power was formed. To keep order among the growing Societies, the Shadow struck a deal with the nascent power brokers.
In secret the Master of Shadow agreed to set up a shadow council, a secondary ruling body to allow the Societies to exist within reason on even ground, this was the seventh cabal sect, the Trust.
The Trust is known as the Cabal Sect as it is made up specific members of the Societies themselves. Membership within the Trust is quite simple. Those the Society deems as being full members (anyone who meets the requirements for membership and is not a servant or worker) may gain membership within the trust. Members within the trust are broken into two separate layers of power. Members of the Trust generally call themselves Players.
All Societies have one designated leader who simply known as the Boss. This term is a carry over from the Five Families.
A member within a Society designed with enough worth to be counted among the Associates.